Saccades are like OLED-jiggle

Saccades definition

Saccades are a rapid eye movement (not to be confused with deep-sleep) where the eyes will make quick, small jerky (hence the name, derived from French) movements, darting back and forth, generally horizontally, even when you try to look at a fixed spot.

Proposed explanations

The Wikipedia page for saccades gives some explanations for their function, including building a “three-dimensional map” and gathering more information by expanding the detailed-vision area since the fovea is relatively small. However, both of these explanations are specious.

Counters to explanations

If the purpose is to build a mental-map, then why do they still occur when you are specifically attempting to stare at a fixed point? What purpose does it serve to have the brain induce an involuntary behavior that opposes your intentions? That’s not very good evolution.

If the purpose is to counter the fact that the high-detail fovea only covers a relatively small portion of the visual-field, then why did we evolve to do this complex and counter-productive behavior instead of just evolving a larger fovea? That’s not very good evolution.

OLED functionality

There’s a more logical answer that makes sense. The retina is like an OLED screen.

An OLED screen works differently from an LCD/LED screen. An LCD screen works by controlling the orientations of many tiny crystals in the liquid layer inside the screen, which can either allow or block light that is provided by an LED (formerly fluorescent) backlight. An OLED screen on the other hand, has many tiny LEDs that are individually controlled to actually emit light themselves, thus providing a much better image, both in terms of color, but also with true blacks since there’s no light being emitted at all, which also has the benefit of reducing power consumption.

Burn-in

Sounds great, huh? So why haven’t OLEDs replaced ALL TVs and monitors? Like with everything else, OLEDs aren’t perfect and do have a downside. In this case, it’s that OLEDs are susceptible to screen burn-in just like good old-fashioned CRT screens. What happens is that if an OLED is left on for too long, it can “burn out” and get “stuck” and continue to show an image indefinitely (like when parents would tell children to not make faces because their faces could get stuck like that, but for real). There are plenty of photos of phones, TVs, and computer-monitors showing OLED burn-in of things like the clock, the news/sports chyron, the Windows taskbar, and so on.

Burn-in remediation

In the days of CRTs, the solution to prevent burn-in (other than turning the screen off) was to use screen-savers which would blank the screen (or later on, display pleasant imagery that constantly changes to prevent any of the phosphors from burning by being active for too long, or at least the proper screen-savers would, there were many that didn’t understand the purpose and showed static graphics that caused burn-in).

In the days of OLEDs, screen-manufacturers try to prevent burn-in at the hardware level by inducing a slight judder at the sub-pixel level. The image isn’t actually static, the screen will jiggle it very slightly, which is usually imperceptible without a magnifying-glass or microscope, and gets less perceptible with higher-density screens since the pixels are even smaller, let alone the sub-pixels (the individual R, G, and B components that make up a single pixel). This way, the sub-pixels are getting a varying signal instead of a constant one, and are less likely to burn in. Of course, this has varying efficacy, jiggling a static white image won’t help.

Retina functionality

The retina works in a similar way. The photoreceptors (rods and cones) will desensitize and reduce their firing rate when exposed to a constant and unchanging stimulus. That’s why if the visual-field is relatively static (like while driving on the highway), one can get “tunnel vision” where the world just turns to gray and seems to fade away, especially in the periphery.

Analogy and new explanation

This is why (micro)saccades exists, to “jiggle” the visual-field a little bit to prevent “burn in” on the retina to keep the photoreceptors firing and prevent tunnel-vision. You can still overcome it by staring intently at a very small point (if it’s too big, it’ll be harder to avoid saccades), and induce the graying, but in normal life, the saccades are what allow us to continue seeing at full-strength.

Anti-debunking

Of course, one might wonder why saccades evolved instead of just preventing the photoreceptors from desensitizing, and that’s because photoreceptors are like smoke-detectors (or Homer Simpson’s everything’s-okay-alarm) in that they work by constantly having a signal firing and input stimulus actually reduces the signal instead of boosting it. This has various effects from simply reducing energy in the default state of non-stimulation to providing for a visual system that works for both detail/color and dark/movement instead of improving one at the expense of the other.

Smugness

So saccades are just nature’s screen-saver. As usual, nature beat humans to it by a billion years.

Experiment to explain nonsomniacs based on purpose of sleep?

Definitions

Insomniacs are people who feel tired and need sleep but just can’t seem to fall asleep. It’s a disorder and leaves the insomniac feeling even more exhausted and destroys their quality-of-life and negatively affects their health.

Nonsomniacs are people who get by just fine with little to no sleep. They don’t feel tired and live on very little sleep (typically <1-2 hours per day) without any adverse effects.

Past research

In 2016, researches did some experiments, using fMRIs to examine the brains of people as they sleep. They found that when we (and animals) sleep, the neurons physical shrink. This creates more space inside the brain, which allows CSF to flush away the metabolic-waste created throughout the day by neuronal activity. The buildup of metabolic-waste is likely what causes “sleep pressure”.

Results and inferences

This seems to be the ultimate purpose of sleep (though it doesn’t explain dreams, which is a different topic).

Future experiments

It can be confirmed as the purpose of sleep by analyzing the neuronal activity, metabolic-waste, neuronal shrinkage, and sleep patterns and quantities of different animals. Hopefully, someone will actually do that research since it would fairly definitively prove that the evolutionary purpose of sleep is indeed to clear the brain of waste.

It would behoove researchers to examine the rates of Alzheimer’s in nonsomniacs to see if they are more or less susceptible to it since beta-amyloid plaques and tau-tangles do seem to be an expected result of accumulating metabolic-waste.

On a related note, it would be handy to examine the brains of nonsomniacs. There are two likely explanations of why they need so little sleep:

  • It could be that they have naturally narrower neurons, so their CSF can flush most or all of their neuronal metabolic-waste all day without needing to induce sleep. (In which case, researches should examine what kinds of effects thinner axons would have.)
  • It might be that their neurons just produce less (or no?) or maybe different metabolic-waste than most humans, so there’s less to flush or less need to flush. (Again, what kind of effects would that have?)
  • It would be good to collect more data about how nonsomniacs sleep, if they have to get that ~1 hour in one chunk or if they can get it in multiple shorter chunks throughout the day, and if they have to actually reach stage-4 REM sleep or not

Performing the same 2016 study on nonsomniacs could/would/should explain both nonsomnia and strengthen the original study’s findings.

Optional studies

It’s unlikely since it’s probably a different issue, but it might also help with insomnia research.

Nails on a Chalkboard

In the History Channel documentary How the Earth Made Man, they list how various aspects and attributes in human biology and behavior can be explained as remnants of the evolution of humans and the Earth.

One of the qualities they explained was the reason that humans find the sound of nails scraping on a chalkboard to be so grating and causing us to cringe. Unfortunately they got it completely wrong.

Their explanation is that our primate ancestors who lived in trees and avoided predators would use a screeching sound to warn of danger, and so we now find that sound to be disturbing. It sounds like a good explanation but it is specious.

It is true that humans find the sound of nails grating on a chalkboard to be unnerving, but it is not the sound itself that is disturbing, it is the knowledge of what it feels like. To wit, scraping a lenticular with our nails produces a completely different noise, but the same cringe-inducing shudder. It is the physical sensation that repulses us so much.

Next time your hands are slick with oil or soap, scrape your fingernails along the ridges of the fingerprints on your thumb. There is pretty much no noise at all, yet the feeling is just awful. Clearly it is the sensation, that is, the vibration that is so aversive.

Something about the tactile feel of quick, small, sharp, repetitive vibrations is extremely uncomfortable and undesirable to humans, and certain sounds like nails on a chalkboard remind us of that.

Fight or Flight vs. Recognition

I had an interesting experience with my cat. I turned around and saw her standing there, and because I was not expecting her to be there, I was surprised and jumped. It has probably happened plenty of times in different ways for most people, but the long and short of it is that sometimes we get shocked and react to something that is completely innocuous.

Why?

The brain has different parts that are responsible for recognizing things (especially faces) and for reacting to danger. One part is responsible for “fight or flight” whereby the body almost entirely automatically reacts to perceived threats. Another part is responsible for analyzing visual input and determining what is being looked at.

This scared-by-the-familiar response is very revealing and to be honest, not surprising. It shows that the part of the brain that detects and reacts to danger functions at a “lower-level”, a more base instinct and thus faster and at a higher priority than the part that recognizes objects which is a somewhat higher-level function (though obviously not exclusive to humans). This is not a surprise because fight-or-flight is a survival instinct and more important (at least more immediate) than object/person recognition.

Chickens Will Not Evolve to Taste Bad

For some time I have mused as to why animals do not evolve to taste bad.

The whole point to natural selection is to promote the survival of a species by simply finding that the members that have certain desirable characteristics which help it to live, go on to have children who are likely to have those characteristics who can then pass it on to their children and so on. Over time, most members of that species will have that characteristic.

Humans have been eating animals for many, many years so I could not understand why the animals that get eaten so often—chickens, cows, pigs—have not yet evolved to taste bad as a defense-mechanism. After all, any animals who taste good are more likely to be killed while the ones that taste bad are more likely to be spared. It makes sense.

A while ago however, the answer dawned on me. Not only do animals not evolve to taste bad but they in fact evolve to taste better. Of course it does not occur because of “natural selection” but rather due to human interference and meddling.

For example, lets say that there are two chickens, one happens to taste great should it be eaten, the other tastes awful. Of course both have been slaughtered already, that is how we know how they taste, however they have already been bred by a chicken farmer. The one who tasted good had children which were more likely to taste good as well. The one who tasted bad had children which were more likely to taste bad as well. Over several generations, the one offspring from the one who tasted good are bred more and more often for obvious reasons and the one offspring of the one that tasted bad are bred less and less often—perhaps only used for eggs, maybe not. After enough time has passed, the ones that tasted bad become extinct—at least on the farm—while the ones that taste good end up becoming ubiquitous.

In nature on the other hand, it is possible for an animal—for example and antelope—to evolve to taste bad because a lion will not breed them, it will only hunt them and in time learn which ones taste good and which ones taste bad. It will leave the bad ones alone and hunt the good ones. Eventually, the antelopes who survive will be the ones who taste bad.

Humans are meddlesome creatures who interfere with everything for their own interests. This is just another example of this albeit a rather major one, after all tampering with the very essence of evolution is not to be taken lightly.

In summary, chickens will not evolve to taste bad because of humans and their artificial selection.